Home | SDK Introduction | Installation | API Documentation | Trac | License | Downloads | FAQ | Back
The synthetrick Windows SDK is available for Windows 32-bit and 64-bit. It has been tested with the following operating systems:
It is highly recommended (though not mandatory) to have a modern GPU and its driver correctly installed (check the hardware documentation). In case of problems with OpenGL, check with the latest driver before reporting them.
NOTE: If you have a Windows 64-bit installation, the 32-bit SDK should work OK as long as you generate 32-bit Visual Studio projects.
For the development of syntheractive services with the SDK you need any edition of Visual Studio 2010 installed in your system. The SDK is tested with Visual C++ 2010 Express Edition, freely available to download from the Microsoft web site. However, it will work perfectly with other Visual C++ 2010 editions.
NOTE: Versions prior to 2010 are not supported, as binaries are not compatible.
The synthetrick SDK may depend on some external libraries. Current releases have all needed libraries included in the SDK package. If you find in your system any inconsistency, incompatibility or missing dependency, please contact us to report the issue.
The SDK package will be installed in a destination directory, which should
be stored in the environment variable
The default value for this base synthetrick directory is
C:\synthetrick, but it can be installed anywhere in your
You don't need administrator privileges to install and use the synthetrick
synthetrick SDK releases can have an autoinstallation script. If you have not the autoinstaller script, just unzip the SDK package in the directory you want to install it.
The SDK distribution includes a configuration script called
It is meant to be executed to automatically define
the environment variables needed for the development of syntheractive services.
Alternatively, you can permanently define the environment variables in your system
(see the script contents to know what are the environment variables to define).
The SDK is structured in the following directories and files:
commonsubdirectory can be used by any service. Moreover, services can have their private directory (see developer documentation for more information about this).
templateappdirectory as starting point for new services. See developer documentation for more information about developing a service.
Current synthetrick SDK for Windows has the following limitations: